LEAGUE MENU

General League Setup
Commissioner Email Address:Send Email To Commish
Commissioner Username(s):
Total Number of Divisions:3
Number of Franchises:12
Number of Roster Spots:36
Head-To-Head Matchups:Yes
Each Player can be on:1 rosters per League
Track Player Salaries and/or Contracts:Yes
At the start of the season, rosters are determined by:On-line, long-running (email) draft, taking several days/weeks to complete.
Abilities Setup
Franchise Abilities:Submit lineups
 Propose / accept trades
 Post to message board
 Post to league chat and trash-talk videos
 Change franchise setup info
 Participate in survivor pool
 Participate in NFL pool
Commissioner Lockout:No, the commissioner still has the ability to view pending owner-initiated transactions.
Standings Setup
Standings Sort Criteria #1: Overall Winning Percentage
Standings Sort Criteria #2: Head-To-Head Record
Standings Sort Criteria #3: Divisional Winning Percentage
Standings Sort Criteria #4: Total Points Scored
Standings Sort Criteria #5: Reverse Order Of Opponent Total Points Scored
Division/Conference Setup
Divisions: Halas, Landry, Lombardi
Accounting Setup
League Entry Fee:$75.00
General Scoring Setup
Calculate Fantasy Results From:Week 1 through Week 16
Number of Decimal Places For League Scoring:2
Ties Are:Counted as ties
Starting Lineup Setup
Total Starters:15
Number of Starting QBs:1
Number of Starting RBs:2-3
Number of Starting WRs:2-3
Number of Starting TEs:1-2
Number of Starting PKs:1
Number of Starting DT+DEs:2-3
Number of Starting LBs:2-3
Number of Starting CB+Ss:2-3
Total Number of Starting Individual Defensive Players:7
Lineup Submission Deadline:Players Are Locked At Kickoff Of Their Game
Are Partial Lineups Allowed?YES
Hide starting lineups from all owners until:Never hide starters.
Should owners be allowed to submit players on bye as starters?Yes
Roster Position Limits Setup
Salary Cap Setup
Track Salaries:No
Salary Cap Type:soft
When a player is acquired that does not have a salary/contract, assign the default salary/contract to him?No
Reset Player Salary/Contract To League Default:never
Percent Of IR Player Salary That Counts Towards The Salary Cap:100%
Percent Of Taxi Squad Player Salary That Counts Towards The Salary Cap:100%
Track Contract YearNo
Other League Settings
Display NFL Player Injury Status?Yes
Display Top Performers/Player Stats Report?Yes
Display Rosters Report?Yes
Display NFL Opponent's Passing/Rushing Rank On Submit Lineup Page?Yes
Display NFL Bye Weeks/NFL Schedule?Yes
Display NFL News Articles?Yes
Display NFL Free Agents on Fantasy Free Agent Lists?Yes
Display NFL Rookies With (R) Next To Name?Yes
Time Zone:ET
Display "Drafted" Column on Rosters Report?No
Are league reports private (Not accessible to guests)?No
Is league home page private (Not accessible to guests)?No
Draft Setup
Draft Pick Time Limit Turned: Off
Trades Setup
When An Owner Accepts A Trade: The trade requires approval from the commissioner.
Display Trade Comments To All Owners?No
Allow Trades That Would Create Invalid Rosters To Go Through?Yes
When A Trade Causes An Invalid Roster, Allow Owner To Submit Lineup?No
Default Number Of Days For A Trade Proposal To Be Valid For:7
Prevent Owners From Accepting Trades Between Kickoff of that player's game and the end of the last game of the week?No
Additional League Rules Setup

UFFL V League Rules

UFFL V League Site

UFFL V Constitution Last Update: February 12, 2019
Table Of Contents
Chapter Title
1 Overview
2 Divisions
3 Rosters
3A Taxi Squad
3B Injured Reserve
3C Drop Players
4 Schedule
5 Wins and Losses
6 Starting Lineups
7 Draft
7A Rookie/FA Draft
7B Draft Slot Tournament
7C Draft Order
8 Roster Cutdown
9 Transactions
9A Trades
9B Free Agency
9C New Owners
10 Scoring
11 Tiebreakers
12 Playoffs
13 Rule Changes
14 Governance
15 Expected Owner Conduct
16 Abandoned Teams
17 Prize Money
18 Entry Fee

Note: Rules in blue were changed/added for the 2019 season.

1. Overview:

UFFL V is an IDP Dynasty league which was established in 2005. This league expands upon the traditional 'team' defense and allows you to pick individual defensive players during the draft. You keep your players from year to year with a supplemental rookie/free agent draft taking place every summer. The league consists of 12 teams in three divisions. The regular season is 13 weeks of head-to-head competition with the playoffs starting in week 14. Great league for those who enjoy studying both the offensive and defensive side of the ballgame.

Basic Rules & Highlights:

Twelve (12) teams total within the league.
IDP (Individual Defensive Players) style league.
You keep all of your players.
Rookie/Free Agent Draft during the offseason.
Entry Fee each year is $75.

League Play:

A traditional Head to Head match-up will be played each week to determine an overall win/loss record.
The regular season runs from Week 1 to Week 13 with playoffs beginning Week 14 and the UFFL V Championship Game played in Week 16.

2. Divisions:

There will be three divisions. Each division will have four teams. There will be 12 total teams in the league.

The divisions will be realigned every two (2) years in odd numbered years. (2019, 2021, 2023, etc.) The realignment will be done NLT one week prior to the rookie/free agent draft by adding up the number of wins the past two seasons (regular season only). The teams with the most, 6th most, 7th most, and 12th most wins will be placed in the Halas division. The teams with the 2nd most, 5th most, 8th most, and 11th most wins will be placed in the Landry division. The teams with the 3rd most, 4th most, 9th most, and 10th most wins will be placed in the Lombardi division. Any ties will be broken by total points scored.

3. Rosters:

Rosters will consist of 33 active players and 3 taxi squad (TS) players made up of players from the following positions: Quarterback (QB), Running back (RB), Wide Receiver (WR), Tight End (TE), Place Kicker (PK), Defensive Linemen (DT/DE), Linebackers (LB), and Defensive Backs (CB/S). The maximum active roster size is between 33 and 36 players (see league calendar) but teams can carry less than 33 active players.

3A. Taxi Squad (TS):

Up to three players can be on each team's taxi squad. Only players with three years or less experience can be placed on the TS. If an owner puts three players on the taxi squad, one of them must be a rookie.

Following the completion of the rookie draft, owners can start putting players on their taxi squad. One week prior to the start of the regular season (August 29, 2019), all rosters must be cut back to the 33 active player limit by either cutting players or moving players to the taxi squad. After the deadline, the Commish will put the most recent additions on the taxi squad for any teams that are over the active roster limit of 33 players. A player may be put on the taxi squad at any time but may only be brought off the TS either by cutting the player and allowing him to become a free agent or if you want to move him to your active roster you may do so by paying a fee of 20 Blind Bidding Bucks (after Aug 30). After the final playoff game of the year all taxi squad players will become part of your active roster when rosters will be allowed to grow to 36 players.

Any illegal TS moves that have to be undone by the Commish will result in a reduction of 20 Blind Bidding Bucks (BBIDs).

3B. Injured Reserve (IR):

There are three IR spots. Only players designated by MFL as being on IR may be placed on IR. There may be a day or two lag between when the time the NFL team actually puts the player on IR and when MFL reflects this on the league page. Until MFL indicates they are on IR, they will not be able to be placed on IR on your roster.

Owners can activate/deactivate players between the end of the rookie/free agent draft and the NFL Super Bowl. The Commish will activate any players still on IR after the site is upgraded the following season. If there are already 36 34 players on the active roster, the IR players will be dropped to the free agent pool.

3C. Drop Players:

Two weeks prior to to the start of the regular season (August 22, 2019), owners have the ability to drop players without adding. This ability ends the day after the NFL Super Bowl.

4. Schedule:

Each week you will play another team head to head according to the fantasy schedule. All teams will play each team in its own division twice during the regular season and each non-division team once except for one random team. Teams will play divisional games weeks 1-2, 5, 9-10, and 13 with non-division games weeks 3-4, 6-8, 11, 12.

5. Wins and Losses:

The team with the highest score wins. Your team score will be determined by adding up your players' points using the scoring system. In case of a tie, the game ends in a tie (see scoring system). Scores are considered official, final and unchangeable at kickoff of the first game of the following week (usually 8:40 Thursday, but sometimes Saturday or Sunday). This gives all owners a predefined time frame in which to search for scoring errors or for stats sources, NFL.com. After scores become official they will not change for any reason.

6. Starting Lineups:

Lineups will consist of 1 QB, 2 RB, 2 WR, 1 TE, 1 FLEX (RB, WR, or TE), 1 K, 2 DL, 2 LB, 2 DB, & 1 IDP FLEX (DL, LB, or DB).

Weekly lineup submissions will be handled by MFL. Basically, each player's weekly lineup deadline will be just before that player's game time. So if a player has a game time of Sunday at 1:00 PM Eastern the lineup decision for that player will have to be made before that time. If he is listed as "starting" at that time, he will be counted toward your score for the week. If he is not listed as a starter at that time, he will not be counted and you must use a different player (whose game has not started yet) in that slot. If an owner fails to submit a valid weekly starting lineup, the previous week's lineup will be used. Even if an owner wishes to use the same lineup as the previous week, they must resubmit that lineup using the MFL system. It is highly recommended that all owners submit a lineup earlier than the deadline to avoid any technical glitches, which may interfere with a lineup submission. If you are having technical troubles on the site, you may either ...

Post to the web-site message board explaining to the league that your team is having a technical issue with the lineup submission process and then list your starting lineup.

Send your starting lineup via email to the Commish and your opponent, explaining the technical problem along with your starting lineup. One important point, the date/time stamp on the e-mail sent must be PRIOR to the deadline. The Commish will accept that lineup and submit it for the league owner onto the league website.

During weeks with early games (those played on Saturday, Friday, or Thursday), a partial lineup may be submitted involving players of the early games. You may also submit a full lineup at this time. Players playing in the early games will be locked at kick-off and can not be changed, however any players who have been submitted in a full lineup who have NOT played, may be changed prior to the Sunday morning deadline or start time of their game if earlier than Sunday.

Any team that does not have a lineup submitted for the week will result in the prior weeks lineup being used.

Should any team not submit their lineup two weeks in succession, their team will be put under review. This means that the Commish will be contacting the owner (by e-mail or phone) and expecting a quick response regarding the lack of activity from the owner. If no contact can be established within a week (7 days) of being put under review, the Commish will take over control of that team until contact can be made. The lack of activity may result in disciplinary measures being taken with that owner. That includes the possibility of having the team removed from the inactive owner and any possible prize monies as well as all entry fees being forfeited by that team.

Should the very unlikely event of a team owner being removed occur, the Commish will take the following actions.

The Commish will personally run that team until another owner is found as replacement.

Any weekly prize won from the having the high score that is being operated by the Commish will NOT be awarded to that team. Instead, the next highest scoring team for that week will be awarded the weekly Hi-Score Prize.

Any prizes won regarding playoff placement and division status will be awarded. However, if the team being run by the Commish should win the Championship game, then the top two prize monies will be pooled and equally split between the Commish run team and the runner-up.

Regarding partial lineup submissions. Should an owner submit a partial lineup for an early game and then not submit the remaining roster lineup for that week, the following action will be taken.

The partial lineup that was submitted will stand.

The remaining starters will be filled around the partial lineup based on the prior weeks submission. Example: If its Week 12, then Week 11 roster that was submitted will be used.

7. Draft:

7A. Rookie/FA Draft:

The six round Rookie/Free Agent Draft will start on July 18, 2019 at 12 PM ET unless the league votes to change the starting date to an earlier date/time. Owners may use their draft picks on any free agents and any incoming rookies. The draft is an e-mail style draft. Picks are made through the website and e-mail notifications are then sent out to all teams that have this option selected in their franchise setup. Be sure to check the league site periodically to ensure than an e-mail alert was not 'lost in cyberspace'.

Round 1: The timer is 16 hours per pick for the first round. If a selection is not made in your allotted time, the system will automatically pick a player for the owner based on the highest-ranked available player on the owner's "My Draft List" player rankings. Otherwise, the pick will be skipped but may be made up any time thereafter. For example, if your 16 hour clock expires, you and the next owner will simultaneously be on the clock. If you have pick 1.01 and time out, you and the 1.02 owner will simultaneously be on the clock. Whoever submits the draft selection first, will have precedence. If the 1.02 owner drafts and you still have not drafted, then 1.03 and you will be on the clock together. This will continue until you have drafted. So if you draft 1.01 and 1.02 through 1.10 pre-draft and the next choice pick up is 1.11, you and 1.11 will be on the clock at the same time. If an owner misses a pick, they must place their selection in the league chat as well as notify the Commish via GroupMe or e-mail.

Round2 2-6: The timer will be reduced to 10 hours for rounds 2-3 and 8 hours for rounds 4-6. The draft will be suspended from 12 AM - 6 AM at the start of round 2. Picks can still be made during this time but the clock will be stopped. After 6 days have passed since the start of the draft, the timer or suspension period will be reduced 1 hour every 18 hours. If an owner misses a pick during rounds 2-6, the computer will automatically select a player for them according to highest-ranked available player on the owner's "My Draft List" player rankings and then according to the rankings on Average Draft Position (ADP) page.

Owners may skip up to two rookie/FA draft selections by e-mailing the Commish anytime prior to or while they are on the clock.

Trading on the clock is permitted during the draft but the draft timer will not reset.

7B. UFFL V Draft Slot Tournament:

The six teams not qualifying for the UFFL V Playoffs will be entered into the UFFL V Draft Slot Tournament. Seeding for this tournament will be based on best regular season record and will use the same tiebreaking procedure used to determine UFFL V Playoff seeding. The team with the best record will be awarded the top seed. The next best, the second seed and so on, through the six seeds. The Draft Slot Tournament will start during week 14 and conducted as follow:

Week 14:
Quarterfinal 1 - Seed #1 vs. Seed #6
Quarterfinal 2 - Seed #2 vs. Seed #5
Quarterfinal 3 - Seed #3 vs. Seed #4

Week 15:
Semifinal 1 - Winner of Quarterfinal 1 vs. highest scoring week 14 team that lost.
Semifinal 2 - Winner of Quarterfinal 2 vs. Winner of Quarterfinal 3.

Week 16:
Team that did not advance to week 15 vs. Team that did not advance to week 15 (Winner - 5th place; Loser - 6th place)
Loser Semifinal 1 vs. Loser Semifinal 2 (Winner - 3rd place; Loser - 4th place)
Winner Semifinal 1 vs. Winner Semifinal 2 (Winner - 1st place; Loser - 2nd place)

7C. 2019 Draft Order:

* The order of the 1st and 6th rounds is based on the results of the Draft Slot Tournament:

1. 1st place Draft Slot Tournament
2. 2nd place Draft Slot Tournament
3. 3rd place Draft Slot Tournament
4. 4th place Draft Slot Tournament
5. 5th place Draft Slot Tournament
6. 6th place Draft Slot Tournament
7. Playoff Wildcard Loser (lower seed)
8. Playoff Wildcard Loser (higher seed)
9. Playoff Consolation Loser
10. Playoff Consolation Winner
11. League Runner Up
12. UFFL V Champion

* The order of the 2nd round is based on the final regular season standings:

1. Team with the worst record
2. Team with the second worst record
.
.
12. Team with the best record

Any ties (same record) will be broken by the Total Points Scored during the regular season.

* The order of the 3rd round is based on the final regular season points scored:

1. Team with the least points scored
2. Team with the second least points scored
.
.
12. Team with the most points scored

* The order of the 4th round is reverse order of the 3rd round.

* The order of the 5th round is based on the final regular season potential points:

1. Team with the least potential points
2. Team with the second least potential points
.
.
12. Team with the most potential points

8. Roster Cutdown:

All teams must cut their rosters to accommodate players chosen in the Rookie/FA draft (July 18, 2019). Owners can e-mail the Commish their roster cuts starting July 1, 2019 at 6:00 PM ET. The deadline is July 10, 2019 at 10:00 PM ET.

The number of cuts is determined by the following formula:

Number of cuts = (number of players on roster + number of draft choices - 36) +/- max of 2 players.

For example, if a team has 36 players on their roster and six draft choices, the number of cuts is between 4 players (36 + 6 - 36 - 2) and 8 players (36 + 6 - 36 + 2).

Additional players may be cut from the off-season roster to accommodate additional draft choices acquired via trade during the Rookie/FA draft. In the event that the off-season roster limit is exceeded during the Rookie/FA draft, the draft choice will not be processed until roster space is provided based on the off-season roster limits.

If a team misses the deadline, the Commish will drop one RB, DL, WR, LB, TE, DB, QB, and one PK (in order) until the number of dropped players equals the number of draft picks the team has in the upcoming draft.

9. Transactions:

Transactions consist of Free Agent Signings and Trades. They are instrumental to the success of your team. It is very important that you remain active and up to date on all information regarding your players. Note: First year owners may not perform roster moves until dues have been paid.

9A. Trades:

Trading is allowed and encouraged. Multiple player trades are fair.

When an owner accepts a trade, it is immediately processed.

However, any trade that results in a team going over their roster limit of players will require that team to notify the Commish which players they want to drop in order for the trade to be processed.

In the event an owner feels a trade is collusional they may request the trade be put up for a league vote. The request must be received within 48 hours of the trade being announced and include why the owner believes collusion is involved.

The Commish will then announce the trade challenge on the message board. The rationale will be posted for the league to discuss but the challenging team that provided the rationale will remain anonymous.

The Commish will post a poll (3 day poll during the season, 6 days during the off-season) for the league to decide if the trade should stand or be reversed. The two owners involved with the trade may not vote. Voting shall be based solely on whether an owner believes collusion is involved and not an owner's opinion on trade fairness. There must be a 2/3 majority of the remaining owners to overturn a trade, i.e., if all ten owners vote, seven owners must vote against the trade in order for it to be reversed.

Owners can trade future draft picks up to one season in advance. (i.e. trading 2020 draft picks during the 2019 season). Trading a future pick(s) will require the following deposits:

Trading a future 1st round rookie pick = $50 non-refundable deposit before the trade is officially processed.

Trading rookie picks (Rounds 2-3) = $25 non-refundable deposit.

Trading rookie picks (Rounds 4-6) = $15 non-refundable deposit.

Deposits are not required if owners trade future picks for future picks and they are within two rounds unless one of the picks is a 1st round pick. For example, the following trade does not require a deposit: Player A and a 2020 2nd round pick for Player B and a 2020 4th round pick. The following trade would require a deposit: Player C and a 2020 3rd round pick for Player D and a 2020 6th round pick.

Each rookie pick will require a deposit. For example, if an owner trades a future 1st round pick and a future 4th round pick for players and no picks, he will have to pay a $50 + $15 = $65 deposit. However, owners will not pay more than $75 in deposits in a season.

These deposits will be applied to the following years league dues and in the event an owner leaves the league they will be used as discounts to help attract replacement owners.

A team may make as many trades per month during the off-season as they like, there is no limit.

A player can not be traded back to a team during the season until four (4) games have passed. During the off season a player may be traded back and forth between teams.

All trading is suspended between the kickoff of the first Week 12 game and the conclusion of the NFL Super Bowl. Trading during the offseason is allowed but any trades made by an owner who misses the entry fee deadline and doesn't receive an approved extension for the upcoming season will become void as well as any other trades directly affected by this trade. (Entry fee deadline is July 2, 2019)

If an owner misses the entry fee deadline, 25 BBIDs will be deducted from his balance for each trade he causes to be voided.

9B. Free Agency:

Free agency or waivers consist of priority waivers (preseason only), blind bidding (BBID) waivers, and first come first serve (FCFS) waivers. Once a player is dropped, there is a waiting period of one week before he can picked be picked up by another team, including yours.

Preseason Free Agency:

The free agency system during the preseason will be priority waivers. Preseason free agency will begin two weeks prior to the start of the NFL season.

The waiver order for the first week of preseason free agency is reverse of the original order of the first round of the draft prior to any picks being traded. The waiver order for the second week of preseason free agency is reverse of the original order of the second round of the draft prior to any picks being traded. The order of each round is reverse order of the previous round, i.e., 1-12. 12-1. 1-12.

Owners can add/drop up to four players during preseason free agency but no more than three players in any week. The Commish will process priority waivers at 10 PM ET on Fridays.

Season Free Agency:

The free agency system during the season will be blind bidding waivers. Each team starts the season with 100 Blind Bidding Bucks (BBIDs) in addition to their unspent BBIDs from the previous season. These BBIDs will be used to bid for free agents on a weekly basis. No team will be informed of any other team’s free agent bids until after the winning bids have been awarded. The team with the highest bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team’s free agent dollars. If a team’s free agent dollars go to zero, that team will no longer be allowed to bid for the rest of the season. No bid will be accepted that is larger than a team's remaining BBIDs. The minimum bid is $1. All bids must be in increments of dollars (no cents).

Bidding Time Frame: The bidding process starts Week 1 and ends Week 16 on Friday, December 20, 2019 at 11 AM ET. Bids will be accepted on the league web site from Monday at 8 AM ET until Wednesday at 10 PM ET and from Wednesday at 11 PM ET to Friday at 11 AM ET in each of these weeks. Rosters will be updated immediately after bids are automatically processed.

Conditional Bids: Conditional bids can also be offered. In the event you may lose out on a player, you can place conditional bid(s) for other players during the bidding time frame. The first conditional bid will become relevant only if you lose out on the first bid. Subsequent conditional bids will become relevant only if the previous conditional bid fails. Bids do not require conditional bids. Bids may have several sequential conditional bids, but may not include bidding on the same player more than once.

Tied Bids: If there is a tie, the team that receives the player will be determined in order by: 1. Worst total points. 2. Worst won/lost record. 3. Worst previous week score. 4. Worst QB points total to date. 5. Coin toss.

Any unused Blind Bidding Bucks will be carried over to the following year at which time each team will also receive an additional 100 BBIDs. Blind Bidding Bucks may also be used in trades.

Number of BBID Waivers: Owners can pick up to three players via BBID waivers each week.

FCFS Waivers: A first come first serve (FCFS) waiver period will be open for access two hours after the final weekly blind bid waivers are processed, Friday at 1:00 PM ET to Sunday at 1:00 PM ET. FCFS waivers end on December 22, 2019.

Number of FCFS Waivers: Owners can pick up to two players via FCFS waivers each week. Note: If an owner picks up more than two players via FCFS, the Commish will drop the applicable players from the roster and waiver abilities will be revoked for that team for one week.

9C. New Owners:

If any owner is replaced, the new owner cannot vote or conduct any normal business (trades, FA pick up, etc) until all dues are paid. The commissioner will notify the league once the new owner(s) is in good standing and is free to conduct normal business.

10. Scoring:

Position players may score from any position, i.e.,a QB that catches a pass for a touchdown will receive pts for a receiving TD.

Points will be scored in the following manner:

Offensive scoring:

TD Pass = 5 pts
Passing Yards = 0.04 pt for every 1 yards
Interceptions = -1 pt
Passing 2 Point Conversion = 2 pts
Rushing TD = 6 pts
Rushing Yards = 0.1 pt for every 1 yard
Rushing 2 Point Conversion = 2 pts
Receiving TD = 6 pts
Receiving Yards = 0.1 pt for every 1 yard
Receiving 2 Point Conversion = 2 pts
Receptions (QB & PK) = 0.50 pts for every 1 rec
Receptions (RB) = 0.75 pt for every 1 rec
Receptions (WR) = 1 pt for every 1 rec
Receptions (TE) = 1.25 pts for every 1 rec
Lost Fumble = -1 pt each

Kicker scoring:

Field Goal 1 - 39 yards = 3 pts
Field Goal 40 - 51 yards = 4 pts
Field Goal 52+ yards = 5 pts
Missed Field Goal 1 - 39 yards = -2 pts
Missed Field Goal 40 - 51 yards = -1 pt
Extra Point = 1 pt
Missed Extra Point = -2 pts each

Defensive scoring:

Number of Defensive Fumble Recovery TDs = 6 pts each
Fumble Recoveries (from Opponent) = 3 pts each
Forced Fumble = 2 pts each
Number of Interception Return TDs = 6 pts
Interceptions Caught = 3 pt each
Tackles = 2 pts each
Assists = 1 pt each
Tackles for a Loss = 1 point each
Sacked a QB = 3 pts for each
Passes Defensed = 2 pts each
Safeties = 2 pts each

Note: Each sack is actually scored as 6 pts (1 sacked a QB + 1 tackle + 1 tackle for a loss).

11. Tiebreaker Rules:

Regular season tie games are allowed. In the event a team ends a game in a tie, the tie game will reflect as one-half of a win and one-half of a loss.

Division Champions tie breaker:

1. Overall Record
2. Best Head to Head record (added up) between all tied teams
3. Division Record
4. Most Points Scored
5. Highest single game score to date.
6. Coin Flip

Wildcard tie breakers:

1. Overall Record
2. Head to Head record (except three or more way ties)
3. Most Points Scored
4. Highest single game score to date
5. Most Points Against
6. Coin Flip

Regular Season Champion tie breakers:

1. Overall Record
2. Head to Head record (except three or more way ties)
3. Most Points Scored
4. Division Record

Playoff Game tie breakers:

During a playoff game, each team must designate one of their reserve players as a tie-breaker player in the comments section when submitting their lineup for that week. That players points will only count in the case of a tie.

If the game is still tied after the first tie-breaker (because both teams tie-breaker players scored the same total), the winner will be determined by the highest scoring individual player on each team for that particular week.

If both of the highest scoring players score the same amount of points, then the next highest scoring totals will be used until we have a winner.

Lastly, if a tie is still in effect after all of the above have been done, a coin flip will determine the winner.

12. Playoffs:

A total of six (6) teams will qualify for the playoffs, the three (3) division champions and the three (3) wildcard teams. The division champion with the best record (total points tiebreaker) will be seeded #1 and receive a first round bye. The division champion with the second best record (total points tiebreaker) will be seeded #2 and receive a first round bye. The division champion with the third best record will be seeded #3. The wildcard teams will be seeded #4 to #6.

Week 14 is the Wildcard Games. The #3 seed will play the #6 seed and the #4 seed will play the #5 seed. The winners will advance to the Semifinal Games.

Week 15 is the Semifinal Games. The #1 seed will play the lowest remaining seed and the #2 seed will play the other team. The winners will advance to the UFFL V Championship Game.

Week 16 is the UFFL V Championship Game. The winner is the UFFL V Champion!

There is also a Consolation Game for the two losers of the Semifinal Games.

Week 16 is the Consolation Game. The winner is the Consolation Winner.

13. Rule Changes:

During the offseason (normally mid April), owners may send reasonable proposals/recommendations on rule changes to the Commissioner. When submitting rule proposals, owners must specify whether the rule change shall go into effect immediately or be applied the following season. Otherwise, the proposal must pass by more than a 75% margin to go into effect immediately. If a proposal passes by 75% or less, it will go into effect next season.

Proposals cannot be submitted on a rule for at least two years after a previous proposal has been voted on the identical rule.

Proposals can however be submitted before the two year limit on proposals defeated by one vote. The new proposal must modify or clarify the wording of the formerly defeated proposal so as to address concerns that may have caused its defeat.

The Commish reserves the right to not put up a rule for vote so long as an explanation as to why is provided. (Such as the MFL site does not support such a rule change). Proposal(s) will be forwarded to the league and each owner will have a maximum of 96 hours to vote. "Abstaining votes" do not count as either a "yes" or "no" vote. Proposals will require a minimum of 5 affirmative votes to pass, but also must reflect at least a 67% margin of those casting votes to pass. This proposal means that there is no specific quorum, but a vote with only 5 people voting can only pass if the vote is 5-0.

Number of people voting -- outcomes:

1 - proposal is defeated
2 - proposal is defeated
3 - proposal is defeated
4 - proposal is defeated
5 - proposal is adopted if the vote is 5-0
6 - proposal is adopted if the vote is 6-0 or 5-1
7 - proposal is adopted if the vote is 7-0, 6-1 or 5-2
8 - proposal is adopted if the vote is 8-0, 7-1, or 6-2
9 - proposal is adopted if the vote is 9-0, 8-1, 7-2 or 6-3
10 - proposal is adopted if the vote is 10-0, 9-1, 8-2, or 7-3
11 - proposal is adopted if the vote is 11-0, 10-1, 9-2, 8-3, or 7-4
12 - proposal is adopted if the vote is 12-0, 11-1, 10-2, 9-3, or 8-4

Penalties for failing to vote on rule proposals (period from 2018-2020):

1st offense: Forfeiture of $50 BBIDs or $10 BBIDs x # of rule proposals missed whichever is greater.
2nd offense: Forfeiture of $100 BBIDs or $10 BBIDs x # of rule proposals missed whichever is greater.
3rd offense: Removal from the league. If the owner has paid his entry fee, he can request a refund. Franchise fees will not be refunded.

Additionally, if an owner fails to vote on two consecutive rule proposal periods, they will not return the following season.

The Commissioner does not have the authority to change league rules unless it specifically addresses a website programming issue. Any proposals submitted by the Commissioner are subject to the same voting criteria as outlined above.

During the season, the Commish will handle any rules interpretation matters. The EC can review any Commish decision if 3/4 of the owner requests it.

13A. Rule Re-Evaluation: From time to time, a situation may arise in which the rules, as written, may lend themselves to harming the position of a team in a way for which they were not meant to do when written. If such a situation arises, the league Commissioner has the right to re-evaluate the league rules to determine whether the situation at hand is such that the intent of the rules when they were written can not be upheld because the literal interpretation would lend itself to the contrary. If so, the Commissioner can forego the rules, as written, in favor of the rule's intent. If the commissioner comes to such a decision, he must inform the other league owners by email; explaining the situation, the decision to forego the rule in question, and the reasoning for making such a decision. League owners who believe that the situation in question does not warrant a reevaluation of the league rules must inform the commissioner within 24 hours. If three (3) league owners independently send a message to the Commissioner stating that they do not believe the rule should be forgone, the Commissioner's decision will be overruled. If not, the Commissioner's decision will be final.

13B. Rulebook Gaps: In the event that a situation should arise in which no effective solution can be found due to ambiguities in the league rules, the league Commissioner has the right to use his own discretion to resolve the issue. That decision must then be followed consistently for any situation of significant similarity for the remainder of the season.

14. Governance:

14A. Commissioners' Duties: The Commissioner is responsible for maintaining the league web site, the rules site, and contacting MFL Support for any league wide issues with the site. Owners can and should contact MFL Support for help with individual issues. The Commish will forward all trade challenges to the Executive Committee. The Commissioner has vetoing power but will only use such power in extreme cases, i.e. obvious roster dumping.

During the season the Commissioner Lockout will be turned on and if at any time the lockout is briefly turned off, the Commissioner will chat the reason for turning it off. The Commissioner role is to be used exclusively for league management activities and not be used for in-season team management. These restrictions include but are not limited to activities related to lineup submission, lineup modification, waiver requests, auctions, and trading.

14B. Assistant Commissioners' Duties: The Assistant Commissioner (AC) will be selected by the Commissioner and remain in that role until he/she relinquishes the position or is no longer an owner in the league. The powers of the AC include assuming the duties of the Commissioner if need be, making recommendations on improving the league to include rule changes that do not require a vote, giving advice to the Commissioner if league issues arise and handling league disputes that directly involve the Commissioner or his team.

The UFFL V AC for the 2019+ season is TBD.

14C. Appeals Board: The Appeals Board consists of the division winners from the previous season. Owners who feel they have been disciplined unfairly can request that the Appeals Board hear their case. This includes former owners who have been removed from the league. Exception: Owners who have blatantly violated the Owner Code of Conduct are not eligible to appeal. Owners can ask the Appeals Board to reinstate their ownership in the league under a one year probationary period. One of the board members will be assigned to chair the Appeals Board and notify the Commissioner of any rulings.

Appealing the decision of the Commissioner is a very serious action and is expected to be a rare occurrence. The process for appeal is as follows:

1. Owner notifies the Commissioner he is appealing the decision.
2. Commissioner notifies the Appeals Board (AB).
3. Owner and Commissioner present their positions to the AB via email.
4. AB members discuss the issue and deliver a final ruling to the Commissioner within 72 hours.
5. The league is notified by message board of any decision/action 72-96 hours after the start of the appeals process.

14D. League Disputes: Any disputes will be sent directly to the Commissioner who will then either make a decision which will be final or forward said complaint to the league for a democratic vote. If a league dispute directly involves the Commissioner or his team, the dispute will be sent to the Assistant Commissioner who will forward the dispute to the league for a decision. The overall good of the league as a whole will be greater then the benefit to any sum of its constituents.

15. Expected Owner Conduct:

Owners will be expected to conduct themselves in a manner that will not disparage the league, Commisssioner, league officers, nor its owners in any way, shape, or form.

1. While bragging is always a part of some owner's personality and is to be expected, insults, personal attacks, and inflammatory or taunting acts will not be tolerated. The Commissioner will have total authority in drawing the line between trash talking and the above mentioned acts. This will be strictly enforced.

2. Any correspondence attacking the Commissioner to other owners or to public message boards violates the Owner Code of Conduct.

3. Removing an Owner. If an owner is considered by the Commissioner to be conducting himself in a manner not in the Best Interest of the League or DETRIMENTAL to the league, the owner may be removed. If an owner feels it is necessary to attack the league or any of its' owners in any form, then it is in their best interest to find a different league. A refund of the entry fee will be determined by the league and any refund will affect the prize money.

4. Whining: NO WHINING, BICKERING, CRYING, BELLY ACHING, ETC, ALLOWED! The Commish will be the sole determiner of any owner guilty of violating the "Whining Clause". Punishment ranges from forfeiture of future auction money to forfeiture of free agency privileges. The Commish reserves the right to issue one warning. My advice is to do a whine check before clicking send in e-mails and IMs. The league was created to have fun. Let's keep it that way.

16. Abandoned Teams:

Abandoned teams will be marked by a (A) after their team name. These teams are not dead teams. The Commish will submit the best possible lineup until a replacement owner can be found. Waivers will only be submitted in order to field a full starting lineup. Abandoned teams do not have the ability to trade. Abandoned teams are not eligible to win any prize money starting the time they were abandoned.

17. Prize Money:

Prize payouts are mailed PROMPTLY during the week following the conclusion of the NFL regular season (Week 17).

Prize distribution is intentionally diverse to allow more people a shot at winning prize money while still giving the league champ a decent prize for winning the League Championship.

Prizes will be distributed as follows:

$235 League Champion
$110 League Runner-up
$55 Consolation Winner
$70 Regular Season Champion
$55 Total Points Champion (thru week 13)
$47 Division Winners
$9 Weekly High Scores (thru week 13)

Total Payout = $788 (95% payout)

18. Entry Fee:

Since UFFL V is a dynasty league, I expect owners to remain with the league for many years. Starting in 2007, to deter owners from leaving after one year, each owner will pay a franchise fee of $30. Franchise fees are refundable after the 3rd year. New owners will pay the franchise fee their first year. If an owner leaves prior to their 3rd year, the franchise fee will go towards the new owners entry fee.

The total entry fee for the 2019 season is $75.00 ($105 for new owners). New owners are required to pay their dues within 14 days of accepting the team. New owners can not perform any roster transactions until payment in full is received by the commissioner/treasurer. If new owner fees are not paid within the required 14 days, the new owner will forfeit the team and a replacement owner will be found. Existing owners fees are due by July 2, 2019. Owners who miss the entry fee deadline will have $10 deducted from any prize money they win. This money will be added to the prize money. One week after the entry fee deadline, July 9, 2019, replacement owners will be sought to take over teams who have not pay their entry fee. Also starting on the 10th, new and existing owners will have their drafting privileges as well as their ability to perform roster cuts and to propose/accept trades suspended until they pay their entry fee.

Mail checks to:

David Torreano
30 Market Point Dr. Apt 2109
Greenville, SC 29607

or

PayPal $75 or $77.30 (covers fees, if applicable) to Torreano@aol.com or Venmo $75 to David-Torreano


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